| Paul Montgomery ( @ 2008-10-22 13:51:00 |
My game on a historical game list...
Scroll down to 1995 and search for "Illusia" at (his page screws up searching the entire thing from the top for some reason):
http://www.raphkoster.com/gaming/mudtim eline.shtml
... which is the history of MUDs and MMORPS. I'm surprised to see it on there actually. :)
I sent some more information to him to see if he'll update that brief section a bit:
Three co-founders of Illusia:
Paul Montgomery - Server architecture/coding (C)
Dave Boynton - Client architecture/coding (C)
Mike [forget last name] - Business/management/marketing
IIRC, we charged $10/month to play and had several hundred players. We were in magazine articles I'm told (never looked up from the 12-18 hour coding sessions those days) being compared to Ultima Online (who mysteriously implemented a lot of our newest features several weeks later after their implementors came into the game to play and ask questions...) :)
Things were going well until one of our co-founders decided to *ahem* clean the company bank account out just before our company "Living Mask Productions" closed a venture capital funding round of $10 million. Things quickly fell apart at that point unfortunately and our competitors are now practically a household name.
Scroll down to 1995 and search for "Illusia" at (his page screws up searching the entire thing from the top for some reason):
http://www.raphkoster.com/gaming/mudtim
... which is the history of MUDs and MMORPS. I'm surprised to see it on there actually. :)
I sent some more information to him to see if he'll update that brief section a bit:
Three co-founders of Illusia:
Paul Montgomery - Server architecture/coding (C)
Dave Boynton - Client architecture/coding (C)
Mike [forget last name] - Business/management/marketing
IIRC, we charged $10/month to play and had several hundred players. We were in magazine articles I'm told (never looked up from the 12-18 hour coding sessions those days) being compared to Ultima Online (who mysteriously implemented a lot of our newest features several weeks later after their implementors came into the game to play and ask questions...) :)
Things were going well until one of our co-founders decided to *ahem* clean the company bank account out just before our company "Living Mask Productions" closed a venture capital funding round of $10 million. Things quickly fell apart at that point unfortunately and our competitors are now practically a household name.